Skyreach Ravines

Explore the tranquil Kweebec ravines and climb to the ancient heights of this new Hytale biome. Previously unused creatures and ores await.
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Description

Welcome to the Skyreach Ravines

Hytale's Worldgen tools unveil brand new experiences in the game. From the gentle homes of the kweebecs to the daunting heights of the skylands, the Skyreach Ravines offers new structures, daring climbs, and previously-unused NPCs and ores. 

How to Play: 

(note: the mod is designed for the latest pre-release. playing in the latest full release will disable npc spawns within structures)

  • Download the mod. It can be placed either in your world-specific mods folder, or in your userdata mods folder. 
  • Launch the game, and enable the mod by right-clicking on the world you'd like to activate it in, then making sure it's checked under the 'mods' tab. The mod is designed for the latest pre-release.
  • Once you've loaded into your world, there are two methods to enter Skyreach Ravines
  • Method 1: obtain an Ancient Gateway and a Skyreach Ravine Fragment from the creative menu (this method ensures a more reliable spawnpoint)
  • Method 2: enter the command /op self, then press B and navigate to the 'instances' tab. Click on 'Skyreach Ravines' (this method does not guarantee a reliable spawnpoint)

Features:

  • the Skyreach Ravines Instance
  • new homes for the Kweebecs - including tree homes, hanging homes, taverns, mosshorn stables, merchant carriages, and small farms
  • new homes for the Klops - including cave homes, rooms, and pantries
  • new homes for Goblin Thieves, Scrappers, and Hermits 
  • hidden home for the Hedera
  • reskinned Skyland human ruins
  • new Skyland prefabs
  • Forgotten Temple Portals in the Skylands
  • nightly thunderstorms in which Thunder Spirits spawn
  • Mithril Ore in the Skylands
  • floating Mage Tower
  • Wraith Lantern and Thunder Spirit spawns

Feel free to reach out to me on twitter or on discord to report any bugs/issues!

The Skyreach Ravines Team

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