Storm: Obtained from fishing during a thunderstorm, as a treasure (33,3% chance as a treasure, aka 3,7% overall with Luck of the Sea III)
Ram: Obtained from killing an Evoker riding a Ravager or vice versa from killing a Ravager that is ridden by an Evoker (100% chance)
Myth: Obtained from a Wandering Trader for 15 emeralds, as a "Special" trade (which is 12,5% chance)
Greed: Obtained from a minecart chest in a badlands mineshaft (20% chance)
Beast: Obtained from a chest in an igloo basement (50% chance)
Fever: Obtained from a chest in a ruined portal, the Nether variant (20% chance)
Wraith: Obtained from killing a Wither in a Soul Sand Valley biome (100% chance)
Nihility: Obtained from breaking a spawner in the Overworld (30% chance)
Horizon: Obtained from brushing a suspicious gravel in cold ocean ruins (6,2% chance)
Origin: Obtained from a sniffer digging it up in an Old Growth Taiga, pine or spruce variant (33,3% chance)
Twilight: Obtained from a cat morning gift (11,4% chance)
Parasite: Obtained from an endermite being killed by an enderman (20% chance)
Witness: Obtained from breaking a naturally generated creaking heart during the night (20% chance)
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